Has anyone implemented an oriented maximal rectangle in FME? I'm looking for the largest rectangle that can fit within a polygon.
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Hi,
This is more a geometric mathematical problem.
Bruteforce types just itterate over all the possibility down to a certain resolution/accuracy.
One way would be to extract the overal skeleton midline and have a centrpoint travle along it, calculate circel interceptpoints and if there are 4 intercepts, calculate the area.
Another way would create a grid to a certain resolution and look for largest amount of griblocks covering the area whilst being a square as a total.
Finding the exact amximum on a arbitrary polygon however is a tad more complex.
Type in your question and check out the possibilities posed. Better polish up your math though...;)
There are a lot of papers you can download on this issue.
I've looked at the "empty rectangle" alogorithms, but they produce an axis aligned rectangle, which is not what I'm trying to get.