Is there a particular reason for not wanting to use the two most obvious methods?
Is there a particular reason for not wanting to use the two most obvious methods?
Haha, good answer, David! I have collegues who argue that the 3DBufferer behaves strange at times and from there are limited ways to control the level of detail. But maybe they were doing something strange on their own!
From your question I looked into the possibilities with the Extruder. It looks good to me now. Should've looked into that sooner, sorry.
BUT, I would like to be able to get nice edges when I have a polyline with differently oriented segments and that's partly why I asked about other ways.
Haha, good answer, David! I have collegues who argue that the 3DBufferer behaves strange at times and from there are limited ways to control the level of detail. But maybe they were doing something strange on their own!
From your question I looked into the possibilities with the Extruder. It looks good to me now. Should've looked into that sooner, sorry.
BUT, I would like to be able to get nice edges when I have a polyline with differently oriented segments and that's partly why I asked about other ways.
I think the solid created by the 3DBuffere looks very nice even if the input was a 3D polyline. What kind of edges do you want?
@takashi, @david_r. Gentlemen, this helped me much, as always. I'm grateful for your help. Since Davids question made me realise wich way to choose I will award him with the correct answer. Thanks again. Peter
@takashi, @david_r. Gentlemen, this helped me much, as always. I'm grateful for your help. Since Davids question made me realise wich way to choose I will award him with the correct answer. Thanks again. Peter
I'm honoured that my tongue-in-cheek answer was so well taken
Haha, good answer, David! I have collegues who argue that the 3DBufferer behaves strange at times and from there are limited ways to control the level of detail. But maybe they were doing something strange on their own!
From your question I looked into the possibilities with the Extruder. It looks good to me now. Should've looked into that sooner, sorry.
BUT, I would like to be able to get nice edges when I have a polyline with differently oriented segments and that's partly why I asked about other ways.
Hello? how did you make the straight end of the created pipe. How how to create a square tube?
Haha, good answer, David! I have collegues who argue that the 3DBufferer behaves strange at times and from there are limited ways to control the level of detail. But maybe they were doing something strange on their own!
From your question I looked into the possibilities with the Extruder. It looks good to me now. Should've looked into that sooner, sorry.
BUT, I would like to be able to get nice edges when I have a polyline with differently oriented segments and that's partly why I asked about other ways.
I think that example may have been created by the Hub3DBufferer transformer, rather than the solid option in the Bufferer
Haha, good answer, David! I have collegues who argue that the 3DBufferer behaves strange at times and from there are limited ways to control the level of detail. But maybe they were doing something strange on their own!
From your question I looked into the possibilities with the Extruder. It looks good to me now. Should've looked into that sooner, sorry.
BUT, I would like to be able to get nice edges when I have a polyline with differently oriented segments and that's partly why I asked about other ways.
Yes thanks @ebygomm , found, and updated the question)