What I have: a set of shapefiles with polygons. (I also have a fmw that worked well in 2016.0. I have since upgraded to FME 2016.1)
What I want: These polygons are vertex heavy (>500 pts for a rectangle), and I am going to smooth them (down to a dozen or less vertexes) as well as write them in 2D only.
What I did: I added a [2DForcer] and a [Generalizer].
What I experience: Using Douglas (Tolerance = 0) there is no effect. Using Douglas (Tolerance >= 1) will have my rectangles reduced to triangles. I also tried with other algorithms, with variations of unexpected geometry degenerations.
My question is simply a "what is it I don't see?", as in the past version of FME this worked fine.
Douglas, Tolerance = 0
Douglas, Tolerance >= 1