Hello @aevans I would suggest a combination of NeighborFinder, VertexCreator and LineBuilder. Somewhere in there you will need to sort the points lines based on the nearest neighbor but that is the tricky part. I am having a look into it and will let you know if I find anything suitable :)
Hello again @aevans try the following. It will probably need some tweaking for your situation i.e. NeighborFinder distance .
I had to user the neighborfinder twice as it was doing some strange things with my sample data. Other FME gurus might have a cleaner solution.
Thanks for the reply to my problem.
Unfortunately I could only generate this kind of result below, so I am going to use python and incorporate it into FME, as I know it can produce the desired result.