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We use fme when converting obj files to b3dm format. There were so many buildings and Each building has texture. We created texture atlas(100 building in one texture) due to poor performance of cesiums bad. But fme import the texture atlas to b3dm file for each building. Is it possible to use the external atlas in b3dm.

Hi @wishmaste, thank you for your question. Unfortunately this is not supported at the moment. I would recommend you to post it as an idea on our Ideas page, which would also allow others to vote for it. Thanks!


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