Hi @hadhafang, three Bufferers (Corner Style: Miter, Miter Limit: 2 (> square root of 2)) might help you.
- Bufferer 1 (Buffer Amount: -1): Erase the narrow parts (width is less than 2).
Bufferer 2 (Buffer Amount: 2): Fill up the narrow canals (width is less than 2).
Bufferer 3 (Buffer Amount: -1): Restore remaining border to the original size.
Hi @hadhafang, three Bufferers (Corner Style: Miter, Miter Limit: 2 (> square root of 2)) might help you.
- Bufferer 1 (Buffer Amount: -1): Erase the narrow parts (width is less than 2).
Bufferer 2 (Buffer Amount: 2): Fill up the narrow canals (width is less than 2).
Bufferer 3 (Buffer Amount: -1): Restore remaining border to the original size.
Thank you
@takashi.
I changed the process some, so the canals weren't a problem anymore.
Therefore I only used buffer one to remove the lines and buffer three to restore the polygon. I also used a buffer amount one thousand times bigger because the workspace is in millimeter.
Buffer one:
Buffer three:
When I did this some new problems arose:
Buffer One (the greyish area) created some strange triangles out of the original extent that Buffer three (the turquise area) then expanded upon. Witch meant that the original polygon got a very strange shape. If the miter setting was in the thousends the whole thing broke more
Hi @hadhafang, three Bufferers (Corner Style: Miter, Miter Limit: 2 (> square root of 2)) might help you.
- Bufferer 1 (Buffer Amount: -1): Erase the narrow parts (width is less than 2).
Bufferer 2 (Buffer Amount: 2): Fill up the narrow canals (width is less than 2).
Bufferer 3 (Buffer Amount: -1): Restore remaining border to the original size.
Thank you again @takashi
after writing my comment i revorket buffer to 250 millimeters and the miter limit to 16 and that did the trick. Now it looks good.