Hi!
I've been converting point clouds to mesh recently with the PointCloudSurfaceBuilder. Now Im facing a dilemma that my resulting mesh consists of way to many triangles for me to work with later.
I've been mixing the triangulation parametres up trying to get as smooth but then as big triangles as I can. I can reach a somewhat smooth result that defines, but the amount of triangles is absurd.
My latest aproaches has been writing a mesh with "small" triangulation parameters and then trying to "fill" the gaps in between.
Do you guys have any suggestions on how to decrease the amount of the triangles? or piece together a situation like in the sparse mesh at the bottom?
Many Thanks.
Erdem