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Question

FMEUniversalReader from a file like object?

  • August 25, 2025
  • 1 reply
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virtualcitymatt
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I have a texture embedded in a binary file. I’m trying to extract the textures and apply them to the geometry I’m loading. 

I figured the easiest way to do this is to read the textures in with the FMEUniversalReader. I quickly found out that I need to pass the input file as a string (filename). Ideally I’d pass this as just a BytesIO object as the library I’m working with already loads the data as a PIL object.

At this point I don’r really see a way around writing out the textures to disk and then reading them again with FME. 

Any other ideas?

1 reply

virtualcitymatt
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ok weeeell it seems like I can’t set an FME Raster as a texture with FME objects anyway. 

So this question is irrelevant