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The texture image displayed by the Appearance Setter converter is correct, but the texture map written in 3dtile format is incorrect. It should be due to the loss of texture coordinates. When will 3dtiles improve? Currently, it can only be used simply

Is the issue there when you output to GLTF as well? What about other formats? What are your settings in the AppearnceSetter? what is the geometry type when it gets to the writer?


Is the issue there when you output to GLTF as well? What about other formats? What are your settings in the AppearnceSetter? what is the geometry type when it gets to the writer?

FMEmesh,yes  obj  or gltf  the result is the same。i use  mesh.appendTextureCoordinates   API  in PythonCaller. Set texture coordinates

 


Are you able to dump an example as ffs to share? I’d love to take a look


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