Hello, I am struggling to create nodes where lines intersect polygons. Basically, I have some points on a network and I need to create new points on the network that are 1 m away from that point. I thought I could buffer the original points by 1 m and then find where it intersects with the line (and then address the cases where it might intersect with other nearby line etc. later). However in the end results I got several additional points from the vertexes of the lines. How should I eliminate them? At the moment I use Bufferer -> GeometryCoercer to create line features, then do LineonLineOverlayer to intersect the network line and the buffer line.
This post is closed to further activity.
It may be an old question, an answered question, an implemented idea, or a notification-only post.
Please check post dates before relying on any information in a question or answer.
For follow-up or related questions, please post a new question or idea.
If there is a genuine update to be made, please contact us and request that the post is reopened.
It may be an old question, an answered question, an implemented idea, or a notification-only post.
Please check post dates before relying on any information in a question or answer.
For follow-up or related questions, please post a new question or idea.
If there is a genuine update to be made, please contact us and request that the post is reopened.





