I can create a thin polygon representing the shared borders by:
- remove spikes and slivers
- buffering and clipping
I can create a thin polygon representing the shared borders by:
There may be several approaches. I would use the Intersector and the Tester after removing spikes and slivers.
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Intersector -> Tester (filter the line if "_overlapes" is greater than 1)
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Takashi
I often find that this creates bad objects if used straight on the polygons..
U might consider:
SpatialRelator "touch" and test for related_canidates>0 to limit to touching polys.
Then coerce the polys to (poly)lines.
Then LineOnLine overlayer (or Intersector).
test for overlaps.