Hello, does anyone know how to create a solid from a list of intersecting 3D planes, the result of the intersection of which creates a closed shape? The input 3D planes are not logically numbered with each other in any way.
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That sounds like a fun challenge - Off the top of my head I can’t think of an easy way to do this in FME.
Almost all of FME’s intersection tools are 2D based.
Likely you’d need to go down the python road. Trimesh is a pretty decent library to work with and has a number of operations which might be helpful for what you’re after.