Hello,
Texture UV coordinates are not set in geometry if no texture is provided to AppearanceSetter.
My use case is that texture is provided later in the pipeline (at render time).
Is that a bug?
Thanks.
Hello,
Texture UV coordinates are not set in geometry if no texture is provided to AppearanceSetter.
My use case is that texture is provided later in the pipeline (at render time).
Is that a bug?
Thanks.
Best answer by evieatsafe
Hello, actually this is the same with TextureCoordinateSetter.
Yes, I need to set the UV coordinates because I would like to set a texture at render time (with Unreal Engine).
Hi @0x974 I understand now that you wish to set the texture outside of FME. I believe I have found a workaround to this issue.
It seems that if you set an texture with the AppearanceSetter (get the UV coordinates) and then immediately after use the AppearanceRemover the UV coordinates remain while the texture does not.
I would create an idea on the Ideas Page for this so that other users in this situation have an easier time about this in future versions.
Cheers, Evie
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.