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Question

How to convert 3ds file to CityGML LOD3?

  • November 26, 2019
  • 1 reply
  • 77 views

I already have a lot of 3ds files with textures for building.

I'd like generate CityGML LOD3 data from these 3ds files.

For LOD3 data generating, I think the first and the biggest problem is how to classify Window, Door and Wall.

I think it is possible to crop or edit the window or door in 3D MAX.

But I don't know how to assign the properties such as Window, Door and Wall.

If you have any idea or experience, please share your experience.

 

 

 

 

 

 

1 reply

virtualcitymatt
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I think you should be able to apply an appearance with a name 'window' or 'door' or wall in 3DMAX - FME can read the appearance names and you could filter based on these?

 


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