Hello,
I am building a 3D from a shape solid by extruding in Z dimension based on a value. I then add an image texture on the front face and finish with a .obj writer.
The shape consists of 31 features, each greater containing the previous ones, and with quite complex shapes (numerous vertex).
I manage to produce a visualisable 3D object with texture (I can also visualise it in GLC player) but when I try to upload it on a printer website (such as Sculpteo), further processing cannot be done because the object is not valid, with lots of singuliar edges, and I don't understand why.
What tools can I use in FME to clean the object without changing its layout? I can send the input shapefile, the image used for the texture (though I'm pretty confident this is not the problem) and the workbench if needed. I can also send some screenshots of the diagnosis generated by the printer website.
Thanks a lot!
Jean