I am trying to load some buildings to Cesium but when translating shp to Cesium 3D tiles I get rotating buildings in Cesium (when changing the camera position), although the buildings' location is correct in Cesium. I've tried converting this shp file to gml and then loading this gml to Cesium ion which makes 3d tiles itself and this works - buildings are not rotating. What could go wrong with FME Cesium tranformer when tiling?
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Why transformatsion from multipatch shapefile to Cesium 3D tiles results in rotating buildings?
Best answer by kirken
Ok, it seems that I have found the soulution myself. The problem was .shp file format. When using gdb features then tiles are fine and not rotating.
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