Contest Introduction
Are you ready for an adventure unlike any other, in this year’s 12 Days of FME contest?
If so, register a virtual hot air balloon and compete against your fellow users to pilot it on a thrilling journey around the world!
Instructions
In brief, you pick a launch location for your balloon and we simulate its travel using current weather conditions.
You can navigate your balloon by issuing commands to change altitude to a level you think has more favourable wind speeds and direction.
Points are earned for different achievements and the player whose balloon scores the most points by the end of the game is the winner.
The contest starts on December 3rd, 2024, and finishes on December 17th.
Key Tools
These are some of the most important tools available to you...
Register: This tool is where you sign up for the contest. We’ll create you a balloon, callsign, and random starting location.Scoring
Here's how the scoring system works...
Registration: To get you off to a good start, 5 points are earned just for registering a balloon!
Overfly a Countinent: How many continents can you fly over? You'll get 10 points for each of them.
Overfly a Country: How many countries can you fly over? You'll get 5 points for each of them.
Be There First: If you're the first balloon to fly over a particular country, you'll get a bonus point for each one.
Cross a Meridian: You get 1 point for every even-numbered meridian (line of longitude) that you cross over.
Fly Fast: The faster you fly, the more points you get, up to 50 points for reaching 200 kph!
Overfly an Airport: Ooops! That's not a good thing. You lose 5 points for encoraching on an airport or spaceport's airspace!
Prizes!
Let's look at the amazing prizes...
Mova Globes: The top two scoring balloons will win their owners a fantastic Mova Globe!
Amazon Gift Cards: Fastest balloon? Furthest travelled? Crossed the most countries? Each of those categories wins you a $50 gift card.
Swag Packs: The balloon that flies closest to Safe's office wins a Safe swag pack. As a consolation prize, so does the balloon that flies over the most airports!
LATEST NEWS: We're adding a new prize of a $100 gift card to whoever creates the best visualization of race data! More details to follow.
Other Gameplay
Before you start, here are some other important details about the game...
Launch Locations: To start everyone in the same area, launch locations must fall somewhere in Great Britain (i.e. England, Wales, or Scotland).
Oxygen: Altitudes at or above 5,000m require oxygen for your pilots. Each balloon starts with 10 units of oxygen. A unit lasts for up to 12 hours.
Auto-Commands: FME issues an "auto-command" every 12 hours to tell your balloon to continue at its current altitude (or to launch, if it hasn't already)
Strategies
Here are some suggested strategies to try...
Low and Slow: Try to control your balloon direction at lower altitudes in order to visit more countries and avoid airports.
Fly Fast: Look for fast winds. You'll pass more meridians and (hopefully) pass over more continents.
Start Slow: Navigate carefully through Europe where there are more countries. Go high over Russia, where control is less important.
Go North: The distance between meridians is shorter up north - although there are fewer countries to pass over.
Plan in Advance: Check the forecast! Guess when high-level winds will be at their best and save your oxygen until then.
Tips
Here are some general tips...
Weather Systems: Remember, in general, winds travel from west to east. Avoid getting caught in a "cyclonic" system that will send your balloon around in circles. Unless you like flying around in circles.
Wind and Altitude: Wind speed generally increases with altitude. Higher altitudes are better for high speeds, but lower altitudes are better for precise navigation.
Launching: I suspect a launch from a higher elevation (i.e. a mountaintop) will give a faster start. But don't launch close to an airport. That would be an automatic 5-point penalty!
Oxygen: The longest a unit of oxygen can last is 12 hours (from one auto-command to the next). To save oxygen, issue manual commands to descend below 5,000m just before the next auto-command and issue manual commands to ascend above 5,000m just after it.
Ask a Belgian! Seriously. The top meteorologists for balloon flights seem to come from that country.
Detailed Notes
You want to get really detailed? OK, here you go...
Units: Altitude is in metres and speed is in kilometres-per-hour. Time is in UTC and coordinates are in decimal degrees.
Meridians: To avoid scoring issues with near-polar ballooning (where the gap between meridians could be incredibly small), longitude lines only score points when crossed between 85°N and 85°S. It won't count if you cross north of 85°N or south of 85°S.
Flyovers: You don't have to cross the entire country or continent to score points. You just need to have your balloon overfly part of it, no matter how narrowly.
Updates: The API returns positions every minute while climbing, then every 20 minutes while cruising, so don't expect to see positional updates more often than that. Scores are also updated every 20 minutes, not continuously, so there may be slight delays to event scores.
Scoring: Each scoring action can only be counted once. For example, if you pass over Germany, you score 5 points. If the balloon is then blown back over Germany a second time, no more points are scored. The same applies to airports, continents, and longitude lines.
Manual Commands: You can only issue a new altitude command to your balloon every 15 minutes.
Ascent Rate: You can set this to make your balloon climb slowly or faster. You can set it when you descend to a lower altitude, but it won't make any difference, regardless of what the interface says. The API is intended for weather balloons so it only has an ascent rate. Any descent just immediately sets your balloon to the lower altitude.
Auto-Commands: Auto-commands are issued approximately 00:00 and 12:00 UTC - but assume a +/- 15 minute window for safety. Basically, we can't process every team simultaneously because I don't want to overload the APIs we use.
Oxygen Usage: A unit of oxygen is used by every auto-command where you are at 5,000m or above. A unit is also used for manual commands that cross from below 5,000m to 5,000m or above.
Oxygen Depletion: Once your oxygen is depleted, you can’t go back to higher altitudes. If your oxygen runs out at above 5,000m, the next auto-command will reduce the balloon elevation to 4,500m.
Airport Types: Airports are classified as medium, large, or spaceport. You lose points for being within 10km of a medium airport, 25km of a large airport, or 100km of a spaceport! You'll see the different buffer sizes on the status map.
Registration and ID: Your balloon registration is connected to your FME Community account. That's why you need to log in before you can participate. Each account can have only 1 balloon. You can participate as a team, but you would need to pick one person to control the balloon using their account.
Starting Over: You're stuck going in circles over the ocean? Why not delete your balloon and launch a new one? You can do that at any time. Obviously, your score resets to zero and you will have less time remaining in which to score points.
Forecast vs Simulation: The API used for our simulations may use a different model to your favourite weather forecast tool, so is not guaranteed to return the same results. Also, we simulate data in 12 hour blocks. By the end of the block (at the next auto-command) the real life weather my be totally different from what the simulation predicted. If you think your balloon is performing worse than the actual weather suggests, adjust its altitude to trigger a new set of simulated positions. But the API we use provides a snap simulation of complex systems, for a pretend game. Don't expect perfect accuracy.
Suggested Reading: For an insight into weather and ballooning, read Bertrand Piccard and Brian Jones' account of the first round-the-world balloon flight. It's a fantastic book. You can also see their balloon capsule on display at the National Air and Space Museum, Washington DC.
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