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Triangulator: respect transformation matrix when possible

Related products:Transformers
  • December 16, 2016
  • 0 replies
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geosander
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When you use a Triangulator on some surface that has a transformation matrix, the matrix is always applied. I propose that FME respects the matrix and leaves it intact, performing the triangulation on the local coordinates of the geometry. Or at least make it optional.

Now, I realize that this wouldn't work for aggregates/multis, because these might have a "parent" matrix and "child" matrices, whereas the result of the Triangulator would just create one big mesh. That could be dealt with in one of the following ways:

  1. For these types of geometry, just apply the matrix (keep current behavior)
  2. Only apply the child matrices, but keep the parent matrix intact and transfer it to the output mesh
  3. Triangulate all non-aggregate/multi child parts and leave all matrices intact, which means that the output will not be a mesh but remains an aggregate/multi

I'd prefer option 2 or 3, but of course, this could also be another option which can be set on the Triangulator.

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