FME’s Minecraft implementation is fantastic, but as someone attempting to do very large translations, as well as making use of programs external to Minecraft, having support for schematic files, a more compact, but still NBT based file for storing combinations of blocks, would be incredibly useful. Schematic files are fairly simple, and I’ve already built a rudimentary prototype for reading them as point cloud features, however as an inexperienced FMEer and data manipulator in general, I don’t feel equipped to tackle this one on my own. I wasn’t sure whether to post this as a question, or a suggestion, but any thoughts are appreciated.
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Minecraft schematic file implementation in FME
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