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Example. I have 1 linestring going into the object and 1 linestring coming out from the object.

 

Use case 1: I should simply shorten both linestrings so that there will be a buffer around object. So I should shorten linestring 1 from the end and linestring 2 from the start

 

Use case 2: I should cut both linestrings using area and then shorten all 4 a bit next to the area. But how do I know which way the linestrings are and how to shorten specifically from the end or from the start? image

Buffer the object (Bufferer), and clip the lines (Clipper), keeping the outside geometries.

Buffer_and_Clip 


This helps for use case #1 and mostly to use case #2 as well but with that I should also know which side of the remaining lines stays as-is. Is there any attribute to tell that directly, I mean if linestring has the original startingpoint or endingpoint?


You can write the coordinates of the start (or end) point of the original linestring to attributes with a CoordinateExtractor, and afterwards compare the coordinates of the start (or end) point of the clipped linestring to determine which side was clipped.


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