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We are trying to get our FME Desktop Smallworld edition software up and working. When we do it on a 32bit Windows system, we are able to use the reader. But when we use it on a 64bit Windows system, we get the following error...

Creating reader for format: Smallworld 4/5

 

Trying to find a BUILTIN plugin for reader named `SWORLDSWAF'

 

Trying to find a DYNAMIC plugin for reader named `SWORLDSWAF'

 

This FME edition does not recognize the `SWORLDSWAF' reader. Please ensure that the current platform supports this reader, the reader name is spelled correctly, and that you have installed all required plug-ins

Informatio such as the Smallworld SWAF Quick Facts state 32bit Windows as a requirement. 32bit Windows is getting hard to come by these days. Is it really a requirement or is there just some additional configuration required to make it work? Maybe something is looking in Program Files instead of Program Files (x86).

You do not need to have a Windows 32 operating system, however you will need to use a 32-bit installation of FME Desktop.

https://www.safe.com/support/support-resources/fme-downloads/

I have a 64 bit Windows Operating System and have multiple versions of FME installed (both 64 and 32 bit versions), if that helps. Smallworld translations will only run successfully on the 32-bit version though.


You do not need to have a Windows 32 operating system, however you will need to use a 32-bit installation of FME Desktop.

https://www.safe.com/support/support-resources/fme-downloads/

I have a 64 bit Windows Operating System and have multiple versions of FME installed (both 64 and 32 bit versions), if that helps. Smallworld translations will only run successfully on the 32-bit version though.

Thanks, that was my assumption. Any thoughts on why we get this error and how we get around it?


Thanks, that was my assumption. Any thoughts on why we get this error and how we get around it?

Can you confirm you are using the 32-bit install of FME? Usually when I see that error it is due to the 64 bit version of FME being used. The SWORLDSWAF dll should also be moved to the FME installation directory. I would double check this as well.
Can you confirm you are using the 32-bit install of FME? Usually when I see that error it is due to the 64 bit version of FME being used. The SWORLDSWAF dll should also be moved to the FME installation directory. I would double check this as well.

This worked for me. I'll work with our team to figure out what their issue was. Thanks.


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