Hi there, I am a new user to FME and therefore not so familiar with the interface and functionalities of FME desktop. I downloaded the software as I read in some articles that you could translate Cadastral property data and building height data into Minecraft with the help of FME. I am currently working on a project in Minecraft where the aims are to build the whole earth with human structure into the game. Even though the project has 100,000 users already participating, it is simply impossible to recreate everything by hand. If it is possible to load entire cities into Minecraft, it would help a lot. I would like to know which data I need, how I should utilize it in FME, and how the conversion process works to recreate the shells of buildings in Minecraft. Thanks in advance!
Question
How to use FME as a tool to translate Geodata into minecraft?
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