Hi,
I'm a Master's student using FME Workbench for my thesis project, and I'm using the Cesium 3D Tiles writer to convert CityGML files into Cesium 3D Tilesets. I am curious how the writer determines which features should go into which tiles? The Cesium 3D Tiles spec states that tiles are loaded roughly by distance to the camera; however, when I convert a large CityGML dataset to a 3D Tiles dataset, the writer scatters features over a large geographical area rather than clustering them together based on spatial location.I was also wondering how the writer calculates the bounding volume property of 3D tiles, as the bounding volume shows up as a very large box tilted at an angle. I would appreciate any insight anyone might have on how the 3D Tiles writer determines bounding volumes and how it determines which features are assigned to which tile.
Thanks!