Hi all,
Does anyone have a tip on how to fill the walls of a 3D object? The idea is to create a mesh from a DEM using SurfaceModeller and then extend the object to 0 elevation or to the lowest point of the input DEM so that it looks it was all cut from the Earth surface by a sharp cookie cutter.
The closest I got was to input the BB of the raster as Breakline input into the SurfaceModeller but it won't result into straight lines as the SurfaceModeller seems to cut off a little from the edges of the DEM.
Thanks!
Jan