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Creating CityGML hierarchy

  • May 19, 2017
  • 1 reply
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Hello,

I have one question regarding conversion 3D city from SHAPEFILE to CityGML.

I have more classes of objects (vegetation, cityfurniture, buildings, ...). I would like to ask how can I follow the structure of creating _AbstractClasses in FME workspace? How can I create abstract features and use them as gml_parent_id in those features which are in the hierarchy down below?

Thank You

Michal

Best answer by daveatsafe

Hi @michaelknave,

You can create features with Null geometry, and use those as the abstract features. If you are copying the abstract features from other features with existing geometry, you can use the GeometryRemover transformer to convert to Null geometry.

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daveatsafe
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  • June 15, 2017

Hi @michaelknave,

You can create features with Null geometry, and use those as the abstract features. If you are copying the abstract features from other features with existing geometry, you can use the GeometryRemover transformer to convert to Null geometry.