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While Converting Fbx to VRML (*.wrl) format, the coordinates are swapping. Why?

  • October 28, 2022
  • 3 replies
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FBX is EPSG:2326 coordinate system.

 

imageVRML (*.wrl) converted is (Y and Z coordinate swapped)

image

Best answer by daveatsafe

Hi @babin_t​,

There seems to be a mismatch between the FME's VRML reader and writer on the model orientation. This results in the coordinate transposition when reading back the VRML file in FME. We are working on correcting this, and will notify you when the fix is available in beta.

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daveatsafe
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  • November 1, 2022

Hi @babin_t​,

There seems to be a mismatch between the FME's VRML reader and writer on the model orientation. This results in the coordinate transposition when reading back the VRML file in FME. We are working on correcting this, and will notify you when the fix is available in beta.


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  • 5 replies
  • November 2, 2022

Thanks a lot for your reponse @daveatsafe​ .

Expect the earliest from your side.


jovitaatsafe
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  • July 21, 2023

Hi @babin_t​,

I'm happy to report that the issue @daveatsafe​ had filed has been addressed and a fix is available in betas to test.

 

A new parameter, Apply Scene Transformation Matrix has been added to the writer. Set it to 'Yes' to apply the scene transformation matrix, and this will change the orientation of the geometry if it is different from the identity matrix. Please let us know how that goes for you!

 

You can find our beta downloads here: engage.safe.com/support/downloads/beta

Once FME 2023.1 releases officially, you'll be able to install the official build for use in production.