What is the easiest way to do this? I tried to use BoundsExtractor and 2DBoxReplacer but it doesn't seem to be working. Any other ideas?
Thanks,
What is the easiest way to do this? I tried to use BoundsExtractor and 2DBoxReplacer but it doesn't seem to be working. Any other ideas?
Thanks,
Best answer by takashi
If you need to create a minimum rectangle polygon including all of coordinates, use the BoundingBoxAccumulator after replacing coordinate values with point geometries through the 2D or 3DPointReplacer.
Takashi
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.