Hi everyone and thanks for your time
I've used HullReplacer in order to get my polygon, see attached - but is there a way to place it FLAT at the calculated lowest point of the object.
Thank you
Hi everyone and thanks for your time
I've used HullReplacer in order to get my polygon, see attached - but is there a way to place it FLAT at the calculated lowest point of the object.
Thank you
Hi @joolek.o ,
Please use a BoundsExtractor before the HullReplacer to get the minimum Z of the object, then use a 3DForcer after the HullReplacer to set that value as the Z of the polygon.
Thanks @daveatsafe
I have tried BUT... It's most likely me being an amateur
Please see below:
My overlay is crated based on the TIN from the LAS, When I use Bound Extractor it creates one big for all the objects instead of multiple small ones...
Thanks @daveatsafe
I have tried BUT... It's most likely me being an amateur
Please see below:
My overlay is crated based on the TIN from the LAS, When I use Bound Extractor it creates one big for all the objects instead of multiple small ones...
Hi @joolek.o ,
OK, it's a little more complex, but you can try the following process: