Hello, I am struggling to create nodes where lines intersect polygons. Basically, I have some points on a network and I need to create new points on the network that are 1 m away from that point. I thought I could buffer the original points by 1 m and then find where it intersects with the line (and then address the cases where it might intersect with other nearby line etc. later). However in the end results I got several additional points from the vertexes of the lines. How should I eliminate them? At the moment I use Bufferer -> GeometryCoercer to create line features, then do LineonLineOverlayer to intersect the network line and the buffer line.
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