- Goal: My goal is to find the roofs of buildings.
- Data: I have 3D representations of buildings in the obj format.
- My idea is the following:
- 3D Objects to Point Cloud.
- Point Cloud to individual points.
- Find their neighbours (here is a significant problem, because as far as I know, there's no 3D neighbour finder).
- To do this I already tried the 3DBoundingBoxReplacer from the FME Hub, but that's not working on my points.
- Another idea I had, was to rasterize or rather to create cubes from my points. But I don't know how to do that in FME.
- Any points with no neighbours below them are considered roof points.
Question
Find the roofs of 3D buildings
Hello :)
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