Hi
Is there any convenient way to modify the material definiton for the batched 3d models when using cesium 3d tiles writer?
I'm creating b3dm from CityGML and viewing them in the Cesium app in a browser. My problem is that some of the facades look too dark because of the shading according to the position of the sun. I read that setting some of the material settings of the gLTF, so that any shading from light source is flat, should solve the problem and make the building equally bright on each surface.
It would be awesome if one could define these material/appearance settings as parameter values in the cesium 3d tiles writer.