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FME Hub user dmitribagh just uploaded a new transformer to the FME Hub.

The transformer reads FME Realize Augmented Reality files (*.fmear).

The transformer needs Blender installation (https://blender.org) in order to run.

Input

An FME Realize file (a file with an extension *.fmear).

Output

The content of the *.fmear file with all the features in their respective feature types and containing IDs, and summary annotations as attributes

Parameters

Select a File

Path to the .fmear file to read.

Path to Blender Executable

Full path to the Blender executable.

Path examples:

- macOS: /Applications/Blender.app/Contents/MacOS/Blender

- Windows: C:\Program Files\Blender Foundation\Blender 3.6\blender.exe

Blender is used to convert the model model into a Collada file (.dae) that FME can process. The conversion runs headless and deletes intermediate files afterward.

Coordinate System (Optional)

The coordinate system originally used in the dataset, from which the fmear file was created.

FMEAR files store geometry in a local internal coordinate system (AZMED), but often include metadata with information about orignal data location. When this parameter is set, FME attempts to reproject the model back to its real-world location based on that metadata or, if the metadata preserved the original coordinates, tags the data with the specified coordinate system.

Reverse Faces

Check this box if the model appears inside-out or has incorrect lighting.

In some cases (e.g., when the original model was created in Civil 3D), the face orientations may be reversed. This option flips face winding during import to correct appearance issues.

Notes

This transformer requires Blender to be installed.

It uses a temporary Collada file, which is removed after processing.

Appearance flipping is off by default and should only be enabled when needed.

Requirements

Blender 3.0 or newer

FME 2025.1 or newer



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