Hi all.
I'm just being told, that we're importing 3D data (points, lines, polygons) with "missing" Z coordinates = 0.
I need to delete each and every one of these values, or exchange them with the value -99.
Is there a transformer that can do that easily ?
I would rather not have to to explode all geometries to points, repair the Z, and reassemble all geometries.
Any ideas ?
Cheers