Hallo there,
I have a big collection of 3D-lines and a big collection of 3D-Triangles/Surfaces that I need to intersect with each other (I only need to know whether there is an intersection not length, position or number of intersections). Performance is somewhat important due to the size of the dataset.
I tried extruding the triangles to a short height to get a solid and this works but is super slow.
Surely there must be a better/more efficient way to calculate the intersection between a 3D-line and a 3D-triangle?
Many thanks in advance.