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Merge Surfaces, Simplify and Retain Textures/Appearances


od10
Contributor
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  • Contributor

Hello,

 

I have multiple FBX surfaces with textures as external jpegs which are read in alongside the geometry and coloured accordingly.

 

I need to merge these surfaces into one file using a deaggregator and a meshmerger which works, but when i write this to an FBX file, the jpegs or textures are all individual files which are retained from the original file. Also when i simplify the mesh, it also looses all colours. Is there a way of merging, simplifying a mesh whilst retaining all textures or appearances?

 

Thanks,

@takashi @nielsgerrits @hkingsbury @daveatsafe 

@david_r @ebygomm 

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