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Hello,

I imported a point GIS dataset into FME to export it with datasmith into unreal engine. The dataset is point based (I used vertex creator). When exporting to unreal, the scene is empty. Essentially, I need to convert each point into a 3d object (like identical cubes) which will be read as a static mesh with UE. I am banging my head against the wall trying to figure out how to do that.... I tried to play around with 2dboxreplacer and 3dforcer but they don't give me any results.

Any help or tips will be very much appreciated. Thank you so much!!!

 

 

image

Ive got some updates but it still won't work.

I am using geometry instance which I am importing to fme.for some reason it gets rejected in SharedItemIdSetter. Does anyone know how to fix this?

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Hello,

 

Does anyone know how to resolve it? I need to figure it out as soon as I can for the project...


Hello,

 

Does anyone know how to resolve it? I need to figure it out as soon as I can for the project...

Hello @nazmeevaalina​ , sorry to hear you're having issues with your translation. Would you be able to share your data and workspace here? I'm curious to see how you've set your parameters and what your input data looks like.

 

Also, if you've been using partialruns with feature caching enabled, this may explain some failures in the SharedItem transformers, I don't think these transformers like caching too much.

 

There are a few examples of writing to Unreal Engine in this webinar, which may help! Let me know if you have any other questions! Best, Kailin.


Hi @nazmeevaalina​ , the simple fix for me was to turn off feature caching. Apparently SharedItemIDSetter doesn't work with feature caching enabled. Hope it works!


Yes, whenever I have been working with instances in FME, usually spend a few hours before I remember that I usually get really weird errors unless i turn of feature cashing. I suspect it has something to do with the shared item library that probably updates outside the normal fme sequence?


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