Skip to main content

Hello,

 

I have multiple FBX surfaces with textures as external jpegs which are read in alongside the geometry and coloured accordingly.

 

I need to merge these surfaces into one file using a deaggregator and a meshmerger which works, but when i write this to an FBX file, the jpegs or textures are all individual files which are retained from the original file. Also when i simplify the mesh, it also looses all colours. Is there a way of merging, simplifying a mesh whilst retaining all textures or appearances?

 

Thanks,

@takashi @nielsgerrits @hkingsbury @daveatsafe 

@david_r @ebygomm 

Be the first to reply!

Reply