Hello,
I have multiple FBX surfaces with textures as external jpegs which are read in alongside the geometry and coloured accordingly.
I need to merge these surfaces into one file using a deaggregator and a meshmerger which works, but when i write this to an FBX file, the jpegs or textures are all individual files which are retained from the original file. Also when i simplify the mesh, it also looses all colours. Is there a way of merging, simplifying a mesh whilst retaining all textures or appearances?
Thanks,