Hi,
One idea.
1) Connect the points with the PointConnector, like the solution for part a).
2) Chop the line into individual line segments with the Chopper.
Mode: By Vertex
Maximum Vertices: 2
3) Transform each line segment into a point behind one meter from its start node, along itself, by the Snipper.
Snipping Mode: Distance (Value)
Starting Location: 1
Ending Location: 1
Takashi
You can also use a PointOnLineOverlayer to chop up the line. Claculate the length of the pieces with Lenghtcalculator.
Now on the original line you offsetted, use a snipper and use the length + 1 meter starting form start (i assume vertexnr. = 0)
By making the snipper iterative (custom loop) you can repeat snipping process on the remnant tus moving all points.
After that extract the endnodes ( and the sart noed) or visa versa.
This will "move" them 1 meter along the line (you can even do that with curves/splines)
Create a
You can do this also using a cloner in stead of a looped snipper btw.
Here is a workspace using iterative snipping (this one is doen on a spline):
and the custom snipper:
Result, points moved 20 units along line: (exept 1st and last point. You could do 1st too if you'd wanted too of course)