Hello,
I imported a point GIS dataset into FME to export it with datasmith into unreal engine. The dataset is point based (I used vertex creator). When exporting to unreal, the scene is empty. Essentially, I need to convert each point into a 3d object (like identical cubes) which will be read as a static mesh with UE. I am banging my head against the wall trying to figure out how to do that.... I tried to play around with 2dboxreplacer and 3dforcer but they don't give me any results.
Any help or tips will be very much appreciated. Thank you so much!!!