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Clip vertically oriented 3D features

Related products:FME Form

virtualcitymatt
Celebrity

The Clipper (in FME 2019) seems to reject vertically oriented area features. It should clip them properly like it does with with other areas.

Our use case is generating 3D Block models with Buildings and Terrain, we have a nice workflow working, however, the vertical wall features are getting rejected which results in holes in the model.

Of course this feature would also help: https://knowledge.safe.com/content/idea/19471/clipping-operation-for-surface.html or this: https://knowledge.safe.com/content/idea/86914/meshclipper-or-3dclipper-or-anygeometryclipper.html

With 3D picking up more it would be really great to see better behaviour with Clipping 3D features.

#3DisTheNew2D


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3 replies

  • December 2, 2019

i really need that!!


harmen_kampinga
Forum|alt.badge.img+2

Yes, another great idea!

 


maayke
Contributor
Forum|alt.badge.img+6
  • Contributor
  • December 23, 2021

Really needed!


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