The Clipper (in FME 2019) seems to reject vertically oriented area features. It should clip them properly like it does with with other areas.
Our use case is generating 3D Block models with Buildings and Terrain, we have a nice workflow working, however, the vertical wall features are getting rejected which results in holes in the model.
Of course this feature would also help: https://knowledge.safe.com/content/idea/19471/clipping-operation-for-surface.html or this: https://knowledge.safe.com/content/idea/86914/meshclipper-or-3dclipper-or-anygeometryclipper.html
With 3D picking up more it would be really great to see better behaviour with Clipping 3D features.
#3DisTheNew2D
Released
Clip vertically oriented 3D features
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