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Editing CityGML building height

  • September 11, 2019
  • 2 replies
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Hello FME Community,

 

i am currently trying to combine stock and flow simulations with CityGML. As a tool in between i try to utilize FME.

My question:

How can I edit the height of a citygml building (LoD2)? I am trying to increase the number of floors and try to show a before and after version.

Can i just change the z-axis of the building?

Best regards

Tobias

Best answer by virtualcitymatt

Hi @tobiasb,

You will need to offset the 'RoofSurface' features by the floor height on the z axis (offsetter) and you will also need to extrude the 'WallSurface' features by the floor height in the vertical direction (Extruder). Be sure to use Vertical and not Auto for the extrusion.

Good luck with the project Tobias!

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virtualcitymatt
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  • September 11, 2019

Hi @tobiasb,

You will need to offset the 'RoofSurface' features by the floor height on the z axis (offsetter) and you will also need to extrude the 'WallSurface' features by the floor height in the vertical direction (Extruder). Be sure to use Vertical and not Auto for the extrusion.

Good luck with the project Tobias!


  • Author
  • September 16, 2019
virtualcitymatt wrote:

Hi @tobiasb,

You will need to offset the 'RoofSurface' features by the floor height on the z axis (offsetter) and you will also need to extrude the 'WallSurface' features by the floor height in the vertical direction (Extruder). Be sure to use Vertical and not Auto for the extrusion.

Good luck with the project Tobias!

Thank you for you help! :D


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