Hello all, I am working on the generation of SolitaryVegetationObject with a workbench referring to https://hub.safe.com/publishers/con-terra-lab/templates/citygml-create-solitaryvegetationobject-with-implicit-representation.
The conversion details could be reference to my last post below.
As you could see from the FBX and CityGML file below, some texture went missing in the CityGML model. I have only one PNG as texture and my model has two parts, one is the crown (130 surfaces) and another is the trunk (2700 surfaces). My findings are that the <app:X3DMaterial> part referenced to both parts of the model separately while the <app:ParameterizedTexture> part only referenced to half of crown part of the model (65 surfaces), leading to an incomplete texture. Is there any potential cause to this problem as observed from my workflow and is there any way to fix the issue? Thanks!


