Hi, this is a beginner question. I couldn't find relevant tutorials for converting 3d formats including some basic information and hierarchy. For example:
* Object names
* Instancing
* Materials
* Textures.
* Metadata
* Transforms or scene hierarchy
Ideally I would be converting 3d objects inside DWG files into GLTF that I could then import into a game engine. Possibly any example would get me past my mental block though, and could be generalised to other formats?