In this image you can see an contour of buildings made of polygons with a height. The contour of the buildings look like columnar basalt now. I want to make a smoother 3d contour of this buildings. Can you help me how to solve this?
In this image you can see an contour of buildings made of polygons with a height. The contour of the buildings look like columnar basalt now. I want to make a smoother 3d contour of this buildings. Can you help me how to solve this?
It looks like you used a grid to represent the roofs. Have you tried generating a TIN and then clipping that to the building polygons? It'll still be a bit "busy" in some spots (especially buildings with different roof levels, like a church + tower, TIN is really bad at doing vertical lines) but it'll be an improvement over this.