As mentioned in the title, I am trying to rotate faces to conform to their corresponding surface normals. I got the surface normals by calculating them from 3D points (turned to convex polygons, grouped by ID) and extracted the normals as attributes. Then I merged these attributes with flat surfaces (using common IDs) and applied these measures to the surfaces using GeometryPropertySetter. I assumed that would do the trick in rotating the surfaces, but the faces remain completely flat, even with the surface normals applied. Is there something that I am missing, or some other way to do what I am aiming for?
I appreciate any help on this. Thanks a bunch!