Hi,
look at the PointConnector or the VertexCreator.
David
Thanks David!
The PointConnector did the trick. The distance between the points can be adjusted in the Offsetter.
Kind regards
Thomas
Good work, Thomas.
Another way.
If you are going to create line segments whose start node is the original point and end node should be offsetted from the point, the VertexCreator (Mode: Addd Point) can also be used effectively, as David mentioned first.
Assuming that the offset amounts are x = 1.0, y = 1.0:
@X/YValue function extracts the value of the first x/y coordinate of the feature.
FYI.
Takashi
Thank you Takashi.
Works like a charm. Just one transformer is of course more efficient.
Kind regards
Thomas
where is the answer? I cant see it?
where is the answer? I cant see it?
Did you click the "expand post" link at the end of each reply?
Did you click the "expand post" link at the end of each reply?
Cheers! Not used to forum just yet!
Did you click the "expand post" link at the end of each reply?
No worries, not a fan of that particular functionality either...
Did you click the "expand post" link at the end of each reply?
On the offchance do you know how I could convert these 4 simple points into a polygon?
Angle Range Intensity X Y Z
340.7656236 2.64199996 1008 0.870362491 -2.49452058 0
341.0000084 2.65199995 1008 0.863406364 -2.507515341 0
341.2812482 2.657000065 1008 0.85269237 -2.516458835 0
341.5624881 2.625999928 1008 0.830525534 -2.491205121 0
Sort of thing I've tried is above image:
Did you click the "expand post" link at the end of each reply?
The easiest is proably to chain 4 VertexCreators one after another (one per vertex). Configure the first VertexCreator to use mode "Replace with point", the following with "Add point". Adding points to a point geometry will automatically convert it to a polyline. Finally, add a LineCloser to close the line and convert to a polygon.