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Line to cylinder

  • February 17, 2017
  • 8 replies
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peteralstorp
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Question time!

I have straight lines in 3D, oriented in many different ways, and I want to create cylinders (pipe). I do not want to use the 3DBufferer and I do not want to extrude a buffered slice. Is there another simple way of doing this?

Kind regards,

Peter

Best answer by david_r

Is there a particular reason for not wanting to use the two most obvious methods?

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8 replies

david_r
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  • Best Answer
  • February 17, 2017

Is there a particular reason for not wanting to use the two most obvious methods?


peteralstorp
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  • February 17, 2017
david_r wrote:

Is there a particular reason for not wanting to use the two most obvious methods?

Haha, good answer, David! I have collegues who argue that the 3DBufferer behaves strange at times and from there are limited ways to control the level of detail. But maybe they were doing something strange on their own!

 

 

From your question I looked into the possibilities with the Extruder. It looks good to me now. Should've looked into that sooner, sorry.

 

 

BUT, I would like to be able to get nice edges when I have a polyline with differently oriented segments and that's partly why I asked about other ways.

 

 


takashi
Contributor
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  • February 18, 2017
peteralstorp wrote:
Haha, good answer, David! I have collegues who argue that the 3DBufferer behaves strange at times and from there are limited ways to control the level of detail. But maybe they were doing something strange on their own!

 

 

From your question I looked into the possibilities with the Extruder. It looks good to me now. Should've looked into that sooner, sorry.

 

 

BUT, I would like to be able to get nice edges when I have a polyline with differently oriented segments and that's partly why I asked about other ways.

 

 

I think the solid created by the 3DBuffere looks very nice even if the input was a 3D polyline. What kind of edges do you want?

 


peteralstorp
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  • February 28, 2017

@takashi, @david_r. Gentlemen, this helped me much, as always. I'm grateful for your help. Since Davids question made me realise wich way to choose I will award him with the correct answer. Thanks again. Peter


david_r
Evangelist
  • February 28, 2017
peteralstorp wrote:

@takashi, @david_r. Gentlemen, this helped me much, as always. I'm grateful for your help. Since Davids question made me realise wich way to choose I will award him with the correct answer. Thanks again. Peter

I'm honoured that my tongue-in-cheek answer was so well taken :-)

muzhnasto
Contributor
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  • October 8, 2020
peteralstorp wrote:
Haha, good answer, David! I have collegues who argue that the 3DBufferer behaves strange at times and from there are limited ways to control the level of detail. But maybe they were doing something strange on their own!

 

 

From your question I looked into the possibilities with the Extruder. It looks good to me now. Should've looked into that sooner, sorry.

 

 

BUT, I would like to be able to get nice edges when I have a polyline with differently oriented segments and that's partly why I asked about other ways.

 

 

11Hello? how did you make the straight end of the created pipe. How how to create a square tube?

 


ebygomm
Influencer
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  • October 8, 2020
peteralstorp wrote:
Haha, good answer, David! I have collegues who argue that the 3DBufferer behaves strange at times and from there are limited ways to control the level of detail. But maybe they were doing something strange on their own!

 

 

From your question I looked into the possibilities with the Extruder. It looks good to me now. Should've looked into that sooner, sorry.

 

 

BUT, I would like to be able to get nice edges when I have a polyline with differently oriented segments and that's partly why I asked about other ways.

 

 

I think that example may have been created by the Hub3DBufferer transformer, rather than the solid option in the Bufferer


muzhnasto
Contributor
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  • Contributor
  • October 8, 2020
peteralstorp wrote:
Haha, good answer, David! I have collegues who argue that the 3DBufferer behaves strange at times and from there are limited ways to control the level of detail. But maybe they were doing something strange on their own!

 

 

From your question I looked into the possibilities with the Extruder. It looks good to me now. Should've looked into that sooner, sorry.

 

 

BUT, I would like to be able to get nice edges when I have a polyline with differently oriented segments and that's partly why I asked about other ways.

 

 

Yes thanks @ebygomm​ , found, and updated the question)


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