Thanks
Theres a couple of options, if the coordinates are stored in a 'standard' format (eg GeoJSON, OGC) Then have a look at the GeometryReplacer.
If they're not then you'll need to use the VertexCreator. If they're points, then its pretty straight forward, however if the desired geometry is a line or polygon, you're going to have to break down the data to the individual coordinate pair, then recreate the desired geometry from the vertices
Theres a couple of options, if the coordinates are stored in a 'standard' format (eg GeoJSON, OGC) Then have a look at the GeometryReplacer.
If they're not then you'll need to use the VertexCreator. If they're points, then its pretty straight forward, however if the desired geometry is a line or polygon, you're going to have to break down the data to the individual coordinate pair, then recreate the desired geometry from the vertices
Nice job!
When writing to smallworld you should inspect the data beforehand to find out the geometry configuration. I understand there are differences in Smallworld 5.x but the methods for Smallworld 4 still work in Smallworld 5.
As such, you should look to find the below attributes and ensure these are populated for the data you're writing to Smallworld along with setting fme_db_operation.
Further information that might prove useful:
Writing to Smallworld Multiple Geometries