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I'm trying to visualize a scene using the FME Augmented Reality (AR) writer.

As an Input I have a point cloud, and have shifted the origin with Offsetter. I used a PointCloudSurfaceBuilder to get a 3d object in the scene.

The resulting model is full of holes, and the color attribute is not preservered, and although crude the model is with holes.

I would like to know if some have had more succes and have been able to add the color information to the model?

Hi @grootstebozewol,

You can see this link : Export to fmear

 

 

Thanks,

 

Danilo


If you generate a surface from the point cloud it should at least get rid of the holes. For the color you could rasterize the color info from the point cloud and drape that over the surface.


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