hello,
i am trying to texture a building but the image just stretches over the whole wall.
what i want is for it to stay the size it originally was and if the whole wall is not filled in that it puts another one next to it.
hello,
i am trying to texture a building but the image just stretches over the whole wall.
what i want is for it to stay the size it originally was and if the whole wall is not filled in that it puts another one next to it.
i got it to work by setting the texture mapping type to surface normal in ground units